If you're really going to chalk this map up as 'badly designed' then you got to ask yourself if it might just be you doing something wrong. There are many systems in place to balance out the gameplay according to the amount and type of players on the server, such as dynamic monster health, different layers of difficulty and different layers of challenges. Check the readme file, the changelog alone spans over 4 pages! And, believe it or not, we've managed to win it with 0 deaths a few times. This map has been tested EXTENSIVLY over the course of 4 months and altered accordingly before it became an official map. You can win this map with other casual players on easy or maybe even medium mode but if you want to beat hard or insane, you better bring your A-team. Don't expect to win this on your first round. This map is supposed to be challenging and not just another simple run and gun experience. If you get sniped, it means you didn't appoint a sniper on your team to counter that threat. If you get gibbed by a tank, it means you are not using your flanking options or teammates to create a diversion.
If you are dying on insertion or getting pinned down, it means you didn't send players ahead to secure the area. If you feel that the map is unfair, it simply means you are approaching it wrong. Additional infoĢ018 difficulty:hard losable official official-screlease size:medium survival svencoop5 walkthrough NOTE: If you experience low FPS, try setting 'r_detailtextures 0' in the console. The lobby has an overview of all available badges. If a mission is successful, you will be awarded a badge based on your teams total amount of deaths. Choosing less tickets increases the difficulty of the map. Once all players are dead, the mission is lost. If the tickets are depleted the game goes into survival mode. Players can select the amount of tickets available to the team. The strength of the enemies is determined by the amount of players currently on the server, as can be seen from the spawn room. Some sections of the map require explosives, so make sure to have a few engineers on your assault team! A description of their loadouts can be seen at the portal. Select one of the 8 classes from the spawn room.
#Sven coop how to install maps code#
I pretty much finished it within a few weeks but the code to make the map work was never finished. I started making this map in 2005 as an official map for Sven Co-op. Defeat all 3 bosses and the enemy forces will crumble. Killing him will end the current wave of enemies and spawn a tougher wave. The Front Door Security panel in Area 1.Įach wave of enemies will feature a boss. There are 4 areas you will need to defend: Objective: Hold back the invading military force. We have gathered up former Black Mesa security forces and a few army deserters who refused to kill civilians. We have to defend our facility against the incoming soldiers. With them we could reopen the portal to Xen and escape our fate or elimination, for the government wants us dead. The US Military found out we are storing some of the last remaining Xen Artifacts in Sector J.